Tag: video games

Reaching to the crowds

Reaching to the crowds

Crowd-sourced game development: The next big thing?

 

User farming

User farming

As community becomes more vital to the success of web journalism, it’s important that sites don’t take advantage of users’ contributions to content.

 

All play, no work: Gamercamp v 1.0

All play, no work: Gamercamp v 1.0

Why you should send the kids to Gamercamp: an interview with co-organizer Mark Rabo.

 

Dear sports fans: Get the fuck off my lawn.

Dear sports fans: Get the fuck off my lawn.

Why sports fans and gaming don’t mix.

 

Generation gap

Generation gap

Poets need to move on to new mediums to deliver their messages to our generation.

 

The Beatles: Rock Band as historiographic metafiction

The Beatles: Rock Band as historiographic metafiction

Harmonix’s latest interactive music game offers a heavily stylized retelling of a band’s history – but is it any less valuable than any other “real” historical reference?

 

Netardation

Netardation

How our constant, uninterrupted access to information and leisure is retarding our mental development. And killing us.

 

Everybody Hertz: Jim Munroe on indie gaming

Everybody Hertz: Jim Munroe on indie gaming

Author, comic book writer and sometime award-winning videogame creator Jim Munroe talks about the wonderful world of independent games.

 

Fight Night gamic

Fight Night gamic

My first foray into gamics – a merging of comics and videogames.

 

Gaming with the Formalists Part II: New Games Journalism

Gaming with the Formalists Part II: New Games Journalism

Should videogame criticism be more about the gamer than the game?

 

A call of duty to video games

A call of duty to video games

Why Kurt Vonnegut’s Slaughterhouse Five shows us that we need a Call of Duty: POW.