Reaching to the crowds
Crowd-sourced game development: The next big thing?
Crowd-sourced game development: The next big thing?
Why you should send the kids to Gamercamp: an interview with co-organizer Mark Rabo.
Why sports fans and gaming don’t mix.
Poets need to move on to new mediums to deliver their messages to our generation.
Psychological fantasy films and the path to the unreal in art.
Society Eye converses with George Fan, creator of Plants vs. Zombies, the tower defense hit for PC – and soon for Xbox Live and iPhone.
Starcraft isn’t the only place where aliens and marines battle for supremacy. One of the best multiplayer mods of all time is getting a sequel. Here’s why you should be interested in Natural Selection 2.
Virtual worlds offer us freedom from the boundaries of reality. So why do we project the problems of the world into our second lives? By Alex Cybulski.
If good characters cohesively hold a variety of characteristics in interrelated unity, are fictional folks like Andrew Ryan, Captain Price and Niko Bellic more than just flat entities?
Only a complete idiot would give an interview to Society Eye. Luckily, Zombie Cow Studios’ Dan Marshall was happy to step up to the task! (Note: in-game joke)
Why our ongoing zombie fiction craze could be related to the recession.
Collaborations between musicians and rhythm-based music games are becoming the norm – but pop artists have been involved with games in more original ways too.
Category Archive: Video Games